Siege Drummers
Siege Drummers was another class project. This time we were put in a team of three and we were told to create a game that had a unique control scheme.
We decided to create a game that would use the Rock Band drum kit in a unique way. The goal of Siege Drummers is to hit a combination of drum pads (buttons) faster than your opponent.
I programmed the user interface, the core gameplay of the game, the FMOD sound wrapper and the animation system. I also wrote the majority of the documentation of the game: the design document and manual.
The game took two months to complete. One month for pre-production and tool production and one month for game production.
Note: There are 5 people in the credits because twice during the development process we got “team-swapped”, which means a member of our team switches with a member of another team for a week. The fact that we had two of our team members (myself included) swapped and still completed the project on time and relatively bug free shows our commitment and ability to adapt.
Our teachers created the “wheel of misfortune” to simulate real-world setbacks during the course of development. Every team must spin the wheel twice during the final month of development and out of all possible misfortunes getting “team-swapped” is by far the worst.
WARNING: The game requires an Xbox360 controller or the Rock Band drum kit to work.
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